The man's gloves hung onto the gate helplessly as he sat on the other side of the gate waiting for someone. Waiting for me. Walking toward him, I kept a great distance since his stench was stronger than a chopped up onion. His eyes were rough and hard to depict in the darkest night, though the dirt plus mud on his face was easy to see in clear sight. I could only hear his breath through the openings of the gate, ragged and crying for help. Help, something everyone here always needed, but I didn't know how to provide. Maybe that's an excuse though. Maybe that was a lie. Maybe I did know how to provide. I bent down so he could hear my voice, th
The man's gloves hung onto the gate helplessly as he sat on the other side of the gate waiting for someone. Waiting for me. Walking toward him, I kept a great distance since his stench was stronger than a chopped up onion. His eyes were rough and hard to depict in the darkest night, though the dirt plus mud on his face was easy to see in clear sight. I could only hear his breath through the openings of the gate, ragged and crying for help. Help, something everyone here always needed, but I didn't know how to provide. Maybe that's an excuse though. Maybe that was a lie. Maybe I did know how to provide. I bent down so he could hear my voice, th
Telling Tales: Worldbuilding in Tales of Berseria by GO, journal
Telling Tales: Worldbuilding in Tales of Berseria
Watch Sakimichan take on BandaiNamcoUS (https://www.deviantart.com/bandainamcous)’s #TalesofBerseria and explore the benchmarks of creating such a rich world.
This Article is Sponsored By:
Available Now
Twitter
Facebook
Google+
Worldbuilding in Tales of Berseria
Author: damphyr (https://www.deviantart.com/damphyr)
Artist: KheilaHirai (https://www.deviantart.com/kheilahirai)
There’s something truly magical about losing yourself in an engrossing narrative. It’s amazing how a story can call to the soul, or how we can sometimes feel like we know a fictional character better than the person sitting next to us. How to successfully craft a narrative capable of captivating fans has long perplexed studios and independent creators alike.
Whil